

Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.

It does not store any personal data.Tales spread of far off isles with mysteries waiting to be discovered. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".

The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Abandoning your kingdom may sound harsh, but you can take a brigade of workers, archers, and knights with you to your next settlement, as well as a full wallet of cash and some helpful NPCs. Once players become comfortable with expanding their borders, farming and hunting, and steadily gaining followers, there is more time to invest in quality of life improvements and offensive measures, which just so happen to prove effective for defense, as well. But once you start unlocking the various altars, NPCs, and mounts that help smooth out the experience, you are free to continue hopping from island to island, building up what you consider to be the ideal set of reinforcements before moving on to the final threat. Likewise, there is an even more difficult sixth island after that, which tasks rulers with mounting a final attack against the Greed in less than eighty in-game days. There is a win-state in New Lands, and that is conquering its fifth, extremely intense island. Once you do, however, Kingdom: New Lands becomes less of a “sprint back and forth frantically spending your cash” simulator and more “let your peasants take care of themselves while you go off exploring in the woods” experience. The world and its mechanics are overwhelming and hostile, and you will fail multiple times before you start to get a grip on things. Although the Greed attacks start slowly, they grow in ferocity and variety the longer your community flourishes, and you’ll need to abandon your kingdom eventually when winter approaches, as all wildlife goes into hibernation and crops die off, stopping your cash flow. Booting up Kingdom drops you right into the ruins of a previous nation, possessing a meager startup fund and a few peasants in your vicinity. If this sounds a bit stressful, you might be happy to know that it is, at least, during the opening moments of the game. The catch- your lands are presented from a 2D side-scrolling perspective, meaning you have to run back and forth between the boundaries of your community in order to schedule construction projects, recruit poor peasants, and explore the dense forests at the edge of civilization in hopes of finding an escape from the Greed. Kingdom is all about being the leader of a small community, making money and spending it in the right places in order to fortify your claimed land against the ever-hungry Greed, a race of creepy little otherworldly monsters who threaten to steal your crown. Many titles that take the Rogue concept and run with it into completely different genres, but Kingdom stays very rooted in the idea of real-time strategy, resource management, and civilization simulation, which runs firmly parallel with the idea of Role-playing. Although it features little stat-crunching, Kingdom: New Lands is most definitely a strategy-based rogue-lite.

With the imminent release of Kingdom: Two Crowns on Switch, I thought it would be a great opportunity to revisit the first release in this series on the console.
